Zinnia, the Demon Lord of Conquest
Monster type: Centaur/Satyr-- a white stag
Appearance: A swarthy skinned, lithe woman's torso sprouts from the thick white furred body of a massive centaur. Zinnia appearance is both lithe and powerful, slim enough to maintain agility while also sporting the musculature to outmatch the biggest of monsters and then some. This is due to her shocking low body fat percentage that etches out each individual ab and oblique muscles. She has an ample bosom and fur as white as snow, which includes her bushy head of hair that's so thick, any comb would snap helplessly in it. Stray leaves and branches are often found in it. Her hooves are large and powerful, shattering the earth where she walks, and she has a handsome smile that shines against her sharp jawline and powerful cheek bones, button nose, and deep woodsy brown eyes. She has a pair of massive antlers stretching from her head over her furry deer ears. They branch out into several prongs, creating a beautiful complex web like the thick boughs of a thick mangrove.
She stands massive at her full size, usually 10ft tall but rumors say she could reach 20ft in size. As a satyr, however she's much more human size, about 6ft in height, with a smug smirk ever present on her face. She's happy to walk nude, totally natural, but is willing to put on a thin piece of cloth to cover the important bits, cut from a tarp or burlap.
Personality: Zinnia is a proud, self-obsessed, impertinent, defiant monster. She combines the traits of toxic-masculinity with the wicked charm of a con artist. In her mind, she is the strongest Demon Lord and feels no particular desire to prove it, but she will. She mocks friends and enemies all the same and loves competition to show off her power and ability. She loves the sound of her own voice and doesn't have an ounce of shame to care what others think of her. She's also good-natured, happy to let people live their lives and inspire them to be better. She extols freedom to do what she wants, when she wants. It's a charisma that draws others who envy her to follow.
She's a true hedonist at heart. The past is a memory that doesn't chain her down and the future is a phantom that offers nothing but stress. She only cares about feeling good in the moment and will enjoy whatever catches her interest. She's a bit flighty in her interests, always looking for something new to enjoy, which is usually new conflict.
History: Zinnia doesn't have many memories from before she changed. She knows she was a beautiful white stag, the greatest in the forest. Does would flock to her and hunters would chase her everywhere, desperate for the chance to hunt her pelt and saw off her antlers. She evaded them for a while, but her herd would dwindle. Eventually, a particular long chase wore on her. She felt particularly annoyed that day and the thought to change it all struck her. Little did she know what massive incident was occurring many miles away that inspired this change. Zinnia wheeled around, to the surprise of her persistent hunter, and ran them through with her precious antlers, riddling him with holes. Ever since that day, Zinnia changed. She began bigger, smarter, prouder. She began to hunt the hunters. She proclaimed the woods hers, marking her territory and removing any who would challenge her claim. That included many other monsters in the woods, who she greatly enjoyed take down or subjugating. She learned the strength of a well aimed strike to the heart, but also a well placed word also to the heart. The monsters who she convinced to follower her with conversation thrilled her as much as the ones she crushed under her hoof.
Her swollen ego came as a result of her expanding mind. Before, she thought only of the little things. Food, shelter, mating, competition. Now, she thought of those very things, but on a broad scale. She is a creature of id, but also one who's one true enemy is boredom. She explored the woods, met new monsters, learned of how vast the world may be, and began to wonder and dream. She believes her mind to be too big for the world around her, always searching for something new to occupy her attention. Currently, that is her ongoing feud with the Hunter's Guild. They are determined to hunt her and her herd. She takes immense pleasure in denying them. The items she's pilfered off of bodies caught her interest, too. She's turned her gaze toward the settlements that the dryads and other nature monsters in her herd claim are too destructive, wondering about the cool things they make and what she might be able to do with them. Conquest buds in her mind like a sapling tree.
Abilities: Zinnia is one of the six demon lords, a Crowned King. She's a monster with immense strength and agility, allowing her to lift many tons with each and run as fast as the wind. There are few things as powerful or as quick as her charging strikes, which could crumble even a mountain. She's also incredibly tough, immune to average weapons that cannot pierce her skin and durable in the face of immense force that would turn most people to red paste. She's like the largest of trees, bending but never breaking. She's the strongest of the demon lords, but that's what they all say.
She carries Bloodwood Coppice, a heavy spear made from a unique wood grown in the heart of her nest fused with a blade made from her antlers. It's one of the Seven Blood Horns, flexible yet strong enough to amplify the force of a thrust tenfold. It's also a living spear, able to heal and grow, undoing damage and altering its shape.
As a demon lord, her base defenses require a weapon of good make with particular materials to do real damage to her.
Monster type: Centaur/Satyr-- a white stag
Appearance: A swarthy skinned, lithe woman's torso sprouts from the thick white furred body of a massive centaur. Zinnia appearance is both lithe and powerful, slim enough to maintain agility while also sporting the musculature to outmatch the biggest of monsters and then some. This is due to her shocking low body fat percentage that etches out each individual ab and oblique muscles. She has an ample bosom and fur as white as snow, which includes her bushy head of hair that's so thick, any comb would snap helplessly in it. Stray leaves and branches are often found in it. Her hooves are large and powerful, shattering the earth where she walks, and she has a handsome smile that shines against her sharp jawline and powerful cheek bones, button nose, and deep woodsy brown eyes. She has a pair of massive antlers stretching from her head over her furry deer ears. They branch out into several prongs, creating a beautiful complex web like the thick boughs of a thick mangrove.
She stands massive at her full size, usually 10ft tall but rumors say she could reach 20ft in size. As a satyr, however she's much more human size, about 6ft in height, with a smug smirk ever present on her face. She's happy to walk nude, totally natural, but is willing to put on a thin piece of cloth to cover the important bits, cut from a tarp or burlap.
Personality: Zinnia is a proud, self-obsessed, impertinent, defiant monster. She combines the traits of toxic-masculinity with the wicked charm of a con artist. In her mind, she is the strongest Demon Lord and feels no particular desire to prove it, but she will. She mocks friends and enemies all the same and loves competition to show off her power and ability. She loves the sound of her own voice and doesn't have an ounce of shame to care what others think of her. She's also good-natured, happy to let people live their lives and inspire them to be better. She extols freedom to do what she wants, when she wants. It's a charisma that draws others who envy her to follow.
She's a true hedonist at heart. The past is a memory that doesn't chain her down and the future is a phantom that offers nothing but stress. She only cares about feeling good in the moment and will enjoy whatever catches her interest. She's a bit flighty in her interests, always looking for something new to enjoy, which is usually new conflict.
History: Zinnia doesn't have many memories from before she changed. She knows she was a beautiful white stag, the greatest in the forest. Does would flock to her and hunters would chase her everywhere, desperate for the chance to hunt her pelt and saw off her antlers. She evaded them for a while, but her herd would dwindle. Eventually, a particular long chase wore on her. She felt particularly annoyed that day and the thought to change it all struck her. Little did she know what massive incident was occurring many miles away that inspired this change. Zinnia wheeled around, to the surprise of her persistent hunter, and ran them through with her precious antlers, riddling him with holes. Ever since that day, Zinnia changed. She began bigger, smarter, prouder. She began to hunt the hunters. She proclaimed the woods hers, marking her territory and removing any who would challenge her claim. That included many other monsters in the woods, who she greatly enjoyed take down or subjugating. She learned the strength of a well aimed strike to the heart, but also a well placed word also to the heart. The monsters who she convinced to follower her with conversation thrilled her as much as the ones she crushed under her hoof.
Her swollen ego came as a result of her expanding mind. Before, she thought only of the little things. Food, shelter, mating, competition. Now, she thought of those very things, but on a broad scale. She is a creature of id, but also one who's one true enemy is boredom. She explored the woods, met new monsters, learned of how vast the world may be, and began to wonder and dream. She believes her mind to be too big for the world around her, always searching for something new to occupy her attention. Currently, that is her ongoing feud with the Hunter's Guild. They are determined to hunt her and her herd. She takes immense pleasure in denying them. The items she's pilfered off of bodies caught her interest, too. She's turned her gaze toward the settlements that the dryads and other nature monsters in her herd claim are too destructive, wondering about the cool things they make and what she might be able to do with them. Conquest buds in her mind like a sapling tree.
Abilities: Zinnia is one of the six demon lords, a Crowned King. She's a monster with immense strength and agility, allowing her to lift many tons with each and run as fast as the wind. There are few things as powerful or as quick as her charging strikes, which could crumble even a mountain. She's also incredibly tough, immune to average weapons that cannot pierce her skin and durable in the face of immense force that would turn most people to red paste. She's like the largest of trees, bending but never breaking. She's the strongest of the demon lords, but that's what they all say.
She carries Bloodwood Coppice, a heavy spear made from a unique wood grown in the heart of her nest fused with a blade made from her antlers. It's one of the Seven Blood Horns, flexible yet strong enough to amplify the force of a thrust tenfold. It's also a living spear, able to heal and grow, undoing damage and altering its shape.
As a demon lord, her base defenses require a weapon of good make with particular materials to do real damage to her.